Brushwood Buddies is a crafting puzzle game with a cute and relaxing atmosphere.
* Please refer to the actual price on the store, which can differ based on discounts, currency, the buyer's country and other circumstances.
In Brushwood Buddies, an unusual puzzle game, adorable creatures will enlist your help to craft various items as they journey through forests, grasslands, and villages! Discover tons of recipes, and find clever ways to manage inventory space and resources while keeping your buddies happy.
Title: Brushwood Buddies
Genre: Indie, Puzzle, Casual, Relaxing, Cute, Pixel Art
Developer & Publisher: Steven Colling
Release Date: 18. Feb 2016
Price: $2.99 (price can vary from prices shown on the store)
Languages: English, German, French, Spanish (Spain), Portuguese (Brazil), Simplified Chinese
Platforms: Windows, Linux
System Requirements: Dual Core CPU processor, 1 GB RAM, graphics card with 128 MB Video Memory and Shader Model 2.0+ or OpenGL 3.0+ support, DirectX Version 9.0c, 200 MB available storage space
If you experience bugs and crashes, please check the Brushwood Buddies Steam forums if the issue was addressed and I'm already aware and working on it. If you have ideas or feedback, please post them there too; while I'm not working on Brushwood Buddies anymore and probably not going to release a second part, I won't implement any new updates, but as a game designer, I'm of course curious about your feedback and what you would have done differently!
Can I show or stream your games and monetize it?
You are allowed to show and stream my games on platforms like YouTube and Twitch (and similar) and monetize your videos and streams via the platform, i.e. ads and donations.
I found a bug, the game doesn't work and/or I have an idea!
Please check the game's Steam forums if there is already an open thread about it. If not, write me a mail at info@stevencolling.com and I have a look! Bugs and crashes suck, I don't like them too! :-)
Can I get a refund?
That depends on the store you bought the game on, as they are handling the customer interaction. For most of these platforms I can't even manually refund the game, except if I sell the game on itch.io. Please refer to the store's refund policy or in case of itch.io, let me know via mail!
Will the game be available on Linux, Mac, insert platform here?
I'm not interested in distributing my games on Linux or Mac, as it's sadly not worth the effort, as harsh as that may sound. Especially as a solo developer, I have to be very picky in regard on what I spend my time. I don't want to outsource it either. Porting to other platforms like consoles is always on my list and I'm very interested in this, but depends on the project and my current situation. In that regard, I would collaborate with other companies probably.
Can I get a free key of your game for my website, channel, Steam Curator etc.?
If you are a creator on YouTube or Twitch, or if you have a website or blog reviewing games, please hit me up via mail and don't forget to send me the link to your channel or website. For Steam curators it depends, as I'm not interested in working with key giveaway groups.
Do you want to participate in a giveaway?
I'm not interested in participating in key giveaways with my games.
Do you want to participate in a bundle?
I'm also not interested in participating in bundles, at all.
Do you need help with audio, like music or sound effects?
In general not, but I can put you on my evergrowing list of musicians and sound designers, just hit me up via mail. Let's see what the future brings!
Do you need help with localization?
It really depends on the game, its state and my plans with it, and I try to make localization via modding as easy as possible. If you are a professional translator, please write me, maybe I need your help in the future!
Do you want to collaborate on a project or game jam?
Rather not, but why not hit me up on Discord and we have a chat about it?
Do you need help with programming or anything else? Do you hire people?
No, sorry. :(
Do you want to work with a publisher?
Not really, but you can try to convince me if you want to give it a shot!
Can I ask you something about working as an indie game developer?
Brushwood Buddies' development started at the end of 2015, while Steven took a break from Orcish Inn, and was released 3 months later. The game is based on an entry for the Ludum Dare game jam in November 2015. For more information, please check the Fact Sheet and the FAQ above.
For the press kit regarding me as a developer, please refer here.
Logos, screenshots and feature art of Brushwood Buddies for press and reviewers is available for download (4 MB).
For more information about modding, please refer to this page.